september 20, 2017 - Mclaren

McLaren Automotive looks to the future with breath-taking Ultimate Vision Gran Turismo car in partnership with PlayStation 4 video game Gran Turismo Sport

  • McLaren #ultimatevisiongranturismo car created to feature exclusively in new Gran Turismo Sport video game for the #playstation 4
  • Created in response to call for unique, visionary GT cars by legendary #granturismo creator, Kazunori Yamauchi – who in turn helped to develop the #mclaren Ultimate Vision Gran Turismo
  • Demonstrates #mclaren design thinking, focus on technological excellence and continued commitment to putting the driver first through to 2030 and beyond
  • Carbon fibre construction with Integrated Active Aero features, pioneering central, prone driving position and 1,150 horsepower hybrid powertrain
An extreme #mclaren GT #racing car is today confirmed as an exclusive choice for gamers in the hugely anticipated #playstation 4 title, Gran Turismo Sport, which will be available starting October 17, 2017.
The #mclaren #ultimatevisiongranturismo was designed in response to a call from game creator, Kazunori Yamauchi, for vehicle manufacturers to design ‘visionary GT cars’ to compete in Gran Turismo Sport. While not a prototype for any future #mclaren model, the #ultimatevisiongranturismo showcases the kind of car that #mclaren could produce beyond 2030. Players will be able to choose from three liveries: Performance, Ulterior and Noir.
Designing for the virtual world and unburdened by production car constraints, the team that created the #mclaren #ultimatevisiongranturismo pushed the boundaries of #mclaren design well beyond current realities, while remaining true to inherent principles.
The design form of the #mclaren #ultimatevisiongranturismo follows its function, meaning every single line and detail has a purpose. Just like McLaren’s road cars, the teardrop cabin and extensive glazing ensure exceptional visibility. And being single-minded in putting the driver first, meant an innovative approach to seating – the driver is positioned not just forward and centrally in the chassis, but lying on their front, with the rest of the car ‘shrink wrapped’ around them.
“We wanted to break new ground and to innovate and the #mclaren #ultimatevisiongranturismo does exactly that. It puts the driver absolutely at the centre of the action, delivering a sensory overload with incredible sound and awe-inspiring acceleration. From the game player’s point of view, the driving experience in this car will be like nothing else: the amazing glass cockpit and the motorcycle-like driving position – with your head far forward, almost right above the front axle – combine to allow you to see exactly where the apex of the corner is so you can shave vital milliseconds off each lap. More than anything though, the #mclaren #ultimatevisiongranturismo is a stunning looking car. The design form communicates exactly what the car’s mission is and what its intentions are: it’s the ultimate expression of the #mclaren design pillars and principles we have already established, futured into the 2030s.”
Rob Melville, Design Director, #mclaren Automotive
#mclaren pioneered the use of carbon fibre in Formula 1 and the strong, yet lightweight material forms the chassis of all #mclaren road cars. Featured extensively in the upper structure and body of the #mclaren #ultimatevisiongranturismo as well as in the chassis, carbon fibre helps to deliver a virtual kerb weight of just 1,000 kg.
The #mclaren #ultimatevisiongranturismo features ultra-advanced active aerodynamic technology. Called Integrated Active Aero, it works by opening tiny aperture covers around air inlets on key surfaces during cornering to create drag and generate downforce, rather than moving the surfaces altogether. This gives the handling benefits of active aerodynamics with a reduced number of moving parts that benefits both complexity and weight. Centrally mounted carbon-ceramic disc brakes reduce unsprung mass and the driver is also able to monitor brake temperatures during #racing.
Power comes from a break-through hybrid drivetrain. A twin-turbo, 4.0-litre #mclaren V8 engine drives the rear wheels, while high output electric motors are housed in each of the front wheel ‘pods.’ Game players will be able to call upon maximum power of 1,150 PS, with 1,275 NM of torque available instantly from launch, thanks to the electric propulsion and all-wheel traction. Capturing the essence of the spine-tingling sound experienced when driving a #mclaren at full throttle was a critical part of the #mclaren #ultimatevisiongranturismo brief and as such, the exhaust system and hybrid drive work together to generate a unique thrill for the ears, even in the cabin.
“I created the Vision #granturismo project to give car manufacturers the opportunity to design something that has all of the characteristics of their brand, and will live on as a playable vehicle in #granturismo. Many of the cars have become legendary in their own right, continuing to shine for years and attracting players from different eras. For me, a car needs to be an extension of the driver; I am focused not just on the appearance, but on the handling, the sound of the engine, and the feeling you get when you are #racing. So, it was an honour to work with #mclaren to bring the #ultimatevisiongranturismo to life, and to put such a car on the circuits of #granturismosport for players to enjoy driving at the limit.” 
Kazunori Yamauchi, Gran Turismo creator, President of Polyphony Digital Inc.
Gran Turismo Sport, which will be available starting October 17 of this year, is the latest release in the world-renowned Gran Turismo series for the sony #playstationGran Turismo Sport gives players the opportunity to choose their preferred car from a range of production and concept vehicles and compete at one of 17 locations, including the Nürburgring 24 Hour circuit, Brands Hatch and other world-class circuits. Designed exclusively for the game, the #mclaren #ultimatevisiongranturismo will join real-life #mclaren models such as the #mclaren 650S Coupe and 650S GT3.